If you want to import a model you've previously created (or one that you have permission to upload), uploading them on Orchard is a fairly simple process. For now, we only have the .STEP filetype enabled for uploads, but we are working on expanding the filetypes.

Here's the short version of how to upload objects: 

  1. Press "Upload" in the top-right of the main page (or from within the interface in the add "+" button) 
  2. Upload the file (.STEP format)
  3. Publish the model. 

Here's the detailed version:

To upload an object first, make sure you have an account and are logged in. On the browse page, you can log in from the hamburger menu in the top-right:

  • Once you are logged in, press the "Upload" button in the top-right:
  • Navigate to your .STEP or .STP file and press open: 

This will automatically navigate you to the modeling interface, which will begin to load. Then it will begin uploading your file. Depending on your computer, it may take around 45 seconds to load the interface (we're working on reducing that time).

It will finish loading, and show the below message, then begin loading the 3D model: 

When your file has loaded, it will say the below message:

To upload models from within the Interface:  

  • Hover your mouse over the Add "+" menu in the bottom-left and press "Upload File" to upload your file. 

Note: If your model is large (>10MB), it may take a while. If there are missing faces, or overly-complex features, you may get the following error: 

If possible, try breaking the model into its various components, and upload them one at a time. Let us know if you have issues. 

Once it's uploaded, you should publish it: 

If all goes well, your model will upload:

It's recommended that you publish it before continuing (you can add materials and finalize the object position after).

Note: When you first upload an object, every part that is uploaded is in "Edit mode", meaning it's loaded in the interface. If there are too many parts in edit mode at once, the performance is affected. If you save it and re-open it, the performance will stay nice and snappy!

  • Press "Publish" in the top-right corner to publish the object: 
  • Give the object a name, and describe it, where it came from (give attributes where required), and chose a category/apply a tag. 
  • In the "Parts" tab, you can name all the parts in the scene: 
  • Press "Save" 

You will see the following message at the bottom. It may take a while to save. Don't refresh the page or anything at this point.

You're done! 

Addendum: Adding materials to finalize the look (see documentation for materials  here)
If you want to add materials to the object to finalize it's look, navigate to your model (you should be able to find the design in your profile in the top-left or by searching for it in the database). Press the green button in the bottom-left to edit your model:  

In the interface, press the "Set Material" button in the bottom-right: 

Select the model, and you will be able to change the materials:  

  • Once you're satisfied, press "Save Material" 

You can even add a background in the bottom-left: 

Then publish your changes for the world to see! 

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